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<title>SWEATblog</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/" />
<modified>2010-03-09T03:42:46Z</modified>
<tagline> SWEAT  socially conscious videogames</tagline>
<id>tag:www.sudor.net,2010:/blog//1</id>
<generator url="http://www.movabletype.org/" version="3.01D">Movable Type</generator>
<copyright>Copyright (c) 2010, Rafael Fajardo</copyright>
<entry>
<title>Medellin Analysis: Critical Activism emerging from Harvard&apos;s Graduate School of Design</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2010/03/medellin_analys.html" />
<modified>2010-03-09T03:42:46Z</modified>
<issued>2010-03-08T00:22:32Z</issued>
<id>tag:www.sudor.net,2010:/blog//1.257</id>
<created>2010-03-08T00:22:32Z</created>
<summary type="text/plain">Nancy Levinson at Design Observer has pointed to a set of interrelated articles where the former mayor of Medellin, Sergio Fajardo, is interviewed and credited with transforming the city. The excerpts below are from the UTNE Reader online, Bomb magazine...</summary>
<author>
<name>Rafael Fajardo</name>
<url>http://www.rafaelfajardo.com</url>
<email>rfajardo@du.edu</email>
</author>
<dc:subject>Juan and the Beanstalk</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p>Nancy Levinson at <a href="http://www.designobserver.com">Design Observer</a> has pointed to a set of interrelated articles where the former mayor of Medellin, Sergio Fajardo, is interviewed and credited with transforming the city. The excerpts below are from the UTNE Reader online, Bomb magazine onine, and from a set of architects who have studied at the Harvard Graduate School of Design. The Harvard grads are theorizing that transformation as an example of "Critical Activism", a kind of critical practice -- a praxis, really. They go on to detail their emerging definition for critical activism. Full disclosure, Sergio Fajardo is running for president of Colombia, and seems to be a distant relative. I haven't met him. That he might be adopted by theory-driven, activist designers is a coincidence.</p>

<p><a href="http://www.utne.com/Politics/How-Architecture-Transformed-a-Violent-City-Medellin-6481.aspx">http://www.utne.com/Politics/How-Architecture-Transformed-a-Violent-City-Medellin-6481.aspx</a><br />
<blockquote>Over the past ten or so years, the city of Medellín, Colombia, has undergone a high-profile transformation, shedding its reputation as one of the world’s most violent cities. In an interview with architect Giancarlo Mazzanti in the art magazine Bomb, former Medellín mayor Sergio Fajardo discusses the vital role of architecture and design in the city’s renewal, which he explains was driven by the concept of “the most beautiful for the most humble”—a departure, or “rupture,” he says, from the notion “that anything you give to the poor is a plus.”</blockquote><br />
<blockquote>As we reported in November, during Fajardo’s term as mayor (from 2004 through 2007), any reduction in violence was immediately supplemented with a “concrete community improvement.” So as Medellín’s murder rate plunged, many of the city’s poorest neighborhoods became home to sparkling new schools, housing, community spaces, and “library parks” (the Parque Biblioteca España, designed by Mazzanti, is pictured above, at left).</blockquote></p>

<p><br />
<a href="http://bombsite.com/issues/110/articles/3368">http://bombsite.com/issues/110/articles/3368</a><br />
<blockquote>In recent years, Medellín has become a necessary stop for architects visiting Colombia, and indeed, anywhere in South America. Conferences and events are held to display and promote the city’s new architecture, student excursions are organized around visits to these buildings, magazines are noticing them, and the sites are slowly being converted into symbols for the city, the images that don its postcards. Medellín has become an example of how urban transformation based on good architecture can reshape the mentality of its inhabitants. The mastermind behind the city’s transformation is the mathematician and university professor Sergio Fajardo, who was elected mayor of Medellín in 2003 and served until 2007. He is a presidential candidate in Colombia’s 2010 election. Using a coherent and inclusive urban strategy, he has changed the face of a city that in the ’90s was considered among the most violent in the world. Fajardo has introduced a positive state presence in the poorest and most violent areas by initiating multi-level urban projects, the foundation of which is architecture, most of which originates in public competitions that are open to Colombia’s youngest architects.</blockquote><br />
<blockquote>In the late ’90s, tired of his city’s corruption, Fajardo formed the Grupo Compromiso Ciudadano (Citizens Commitment Movement), which sought to transform the city and create greater opportunities for its citizens. This aim would carry the group to the mayor’s office, where they would undertake one of the best examples in the world of urban transformation, basing their policies on the slogan “Medellín: from fear to hope.” They worked to decrease poverty and violence by creating opportunities for employment and entrepreneurship, all while reducing social inequality through educational policy reform. In this way, they decreased the indexes of violence and insecurity and reduced the isolation of the inner city’s poorest areas through integration-focused architectural projects like parks, libraries, and modernized schools.</blockquote></p>

<p><br />
<a href="http://www.dsgnagnc.org/2010/02/urban-miracle-in-andes.html">http://www.dsgnagnc.org/2010/02/urban-miracle-in-andes.html</a><br />
<blockquote>During the interview the two men touched on two of the issues central to DSGN AGNC's research. First, Fajardo and Mazzanti discuss how architecture can be a tool of political change, but in order to do so effectively the architect has to become part of the political process listening to and working directly with communities and decision makers. Then Fajardo launches a critique of typical development work, cautioning against viewing anything that is done in a poor neighborhood as an automatic gain.</blockquote><br />
<blockquote>Continuing his critique, Fajardo argues that poor communities should not receive infrastructural 'crumbs' wrapped around claims of meeting basic needs. In short, these communities deserve the best from the professions that are serving them. In architecture that means, for Fajardo and Mazzanti, to be able to bring high aesthetic values to the comunas. The larger point, I think, is that architects are at their best when they work by closely looking at historical precedent and discourse, even in a context like Medellin. The challenge is finding ways that the constraints and challenges found in the comunas can become opportunities to further design ideas and the profession itself.</blockquote></p>

<p><br />
<a href="http://www.dsgnagnc.org/2010/02/faca-housing-project.html">http://www.dsgnagnc.org/2010/02/faca-housing-project.html</a><br />
<blockquote>Back on May 2009 DK and I faced the end of our graduate studies at the GSD and a hostile economic climate.  We knew the issues we were interested on pursuing but did not yet have a project. It was then that we decided to go on a research trip to Colombia and see what we could learn.</blockquote><br />
<blockquote>While in Colombia we went everywhere from the presidential palace in Bogota to the barrio Lleras (comuna 3) in the port city of Buenaventura. The trip opened our eyes to many things, but perhaps nothing was as helpful as understanding the scale of the problem. Colombian government officials estimate that the country needs at least one million housing units, and that number grows every day.</blockquote></p>

<p><br />
<a href="http://fruitfulcontradictions.blogspot.com/2009/03/critical-activism-draft.html">http://fruitfulcontradictions.blogspot.com/2009/03/critical-activism-draft.html</a><br />
<blockquote>In the current model of practice the architect waits for a single client with the appropriate funds to give them a project. This leads to a profit driven system making the architect subservient to the myopic whims of the market. This system is simply not flexible enough for architects to engage the built environment in a way that can change it.</blockquote><br />
<blockquote>The practices identified as part of the critical activism tackle the problem of practice in two ways. First they find a new organizational structure and model of financing. Estudio Teddy Cruz (ETC), Rural Studio, Urban Think-Tank and Elemental are all tied to academic institutions while holding a non-profit status as well. This set-up allows flexibility in the identification, design, and financing of projects. Second, this firms are open and seek active collaborations with design professionals and practitioners from other disciplines.</blockquote></p>

<p><br />
<a href="http://www.dsgnagnc.org/2010/02/welcome-to-dsgn-agnc.html">http://www.dsgnagnc.org/2010/02/welcome-to-dsgn-agnc.html</a><br />
<blockquote>Welcome to DSGN AGNC, a design and research collaboration that seeks to address the global problem of spatial, social, economic, and political inequality in the world's urban peripheries through design praxis.  We offer as operational platform the concept of critical activism--that folding activism into the discourse of critical practice opens up new possibilities to rethink the structure and scope of design process. Critical activism postulates that no product is ever final; recognizing that design can only optimize products by calibrating process and performance over time.</blockquote><br />
<blockquote>As a critical activist practice we believe that the best design solutions emerge out of  processes based on collective discovery and experimentation. It is then important for design firms to embrace an open-source methodology, encouraging a larger conversation and sharing of information. As part of our commitment to transparency we are using simple and widely available web tools to pull back the curtain of the design practice; sharing the processes, methodologies, research and ideas that guide our designs.</blockquote></p>

<p><br />
Entrevista en español con Sergio Fajardo<br />
<a href="http://bombsite.com/issues/110/articles/3381">http://bombsite.com/issues/110/articles/3381</a><br />
<blockquote><b>SF</b> A mí me gusta explicar todo esto de la siguiente manera, Giancarlo. Yo vengo de un mundo privilegiado. Cuando terminé de estudiar bachillerato en Medellín, quería estudiar matemáticas. Era el único de todos mis compañeros que quería hacer algo de esa naturaleza; todos los otros querían ser arquitectos, administradores, ingenieros, médicos, economistas, y ese tipo de cosas. Yo quería estudiar matemáticas y me vine a estudiar acá a Bogotá a la Universidad de los Andes, una universidad privada muy buena. Estudié la carrera y quería seguir estudiando, así que hice una maestría. Quería seguir avanzando y llegar a lo más alto en el mundo científico académico, así que hice un doctorado en Estados Unidos. ¿En qué consiste el privilegio? Tenía puertas abiertas en frente. Para la mayoría de las personas en nuestra sociedad esas puertas no existen. Una de las motivaciones más grandes que yo he tenido siempre ha sido que tener puertas en frente no dependa de la condición social, que no sea un privilegio sino un derecho de una sociedad justa. Y una inquietud personal mía es cómo pasar de la cantidad de lugares comunes asociados con el tema de la educación para hacer de ella algo entendido en el sentido más amplio. Habitualmente la educación se refiere al colegio, el bachillerato, la primaria, etcétera… ¿Cómo hacer una educación donde se incorporen ciencia, tecnología, innovación, emprendimiento, y cultura? ¿Cómo hacer que el motor de la transformación social sea la construcción de la capacidad de las personas para hacer una sociedad justa?</blockquote><br />
<blockquote>Teníamos claro que íbamos a luchar contra una mezcla única de problemas para nosotros en Colombia: las desigualdades sociales y una violencia con raíces profundas. ¿Cómo ir todos los días disminuyendo la violencia, pero cada vez que la logremos eliminar, llegar con oportunidades sociales? Muchas personas en nuestra sociedad tienen enfrente un muro sellado: en un extremo está una puerta para entrar al mundo de la ilegalidad. El narcotráfico se ha encargado de darle unas dimensiones extraordinarias, y más aún en Medellín. Otra de las puertas conduce a la informalidad. El reto nuestro siempre ha sido como ir abriendo en ese muro sellado puertas, puertas para que la gente pueda transitar e ir participando en la construcción de la esperanza. ¿Qué es la esperanza? Cuando alguien en una comunidad ve un camino que puede seguir. Si solamente está viendo un muro en frente y no ve cómo opciones más que la ilegalidad o la informalidad, esas no son realmente alternativas.</blockquote><br />
</p>]]>

</content>
</entry>
<entry>
<title>Tenth Anniversary</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2010/03/tenth_anniversa.html" />
<modified>2010-03-07T22:14:10Z</modified>
<issued>2010-03-07T21:41:32Z</issued>
<id>tag:www.sudor.net,2010:/blog//1.256</id>
<created>2010-03-07T21:41:32Z</created>
<summary type="text/plain">Crosser tenth anniversary coming this December. That will mark the tenth anniversary of the existence of SWEAT. I have to figure out what to do to commemorate this moment....</summary>
<author>
<name>Rafael Fajardo</name>
<url>http://www.rafaelfajardo.com</url>
<email>rfajardo@du.edu</email>
</author>
<dc:subject>News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p>Crosser tenth anniversary coming this December. That will mark the tenth anniversary of the existence of SWEAT. I have to figure out what to do to commemorate this moment.<br />
</p>]]>

</content>
</entry>
<entry>
<title>CCTFC FTW</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/11/cctfc_ftw.html" />
<modified>2009-11-19T23:36:55Z</modified>
<issued>2009-11-19T23:13:58Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.254</id>
<created>2009-11-19T23:13:58Z</created>
<summary type="text/plain">... or just CTF. It stands for Capture the Flag (or in the full version case, Creek Capture The Flag Club For The Win) and is the name of a club I have just helped co-found. We had our first...</summary>
<author>
<name>Esteban Fajardo</name>
<url>http://www.sudor.net/estebanfajardo</url>
<email>esteban@sudor.net</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p>... or just CTF. It stands for Capture the Flag (or in the full version case, Creek Capture The Flag Club For The Win) and is the name of a club I have just helped co-found. We had our first meeting last night and it was met with great success, a bit less than 40 people showed up despite their tight scheduals and the  snow and mud. I apologize for the lack of video, I forgot to bring a camera. But I can assure you that people were running about and some jumping down ten foot drops and over fences. The group was devoted and not once did I see a single person unhappy (well, there was someone who was a bit sad because he had to leave early, but we won't count that :P).</p>

<p>Our original intent was to have flexible unwriten rules that could be changed before each match ensuring the rules were fit with the current situation (weather limitations, amount of people playing, ect.) however we saw that it was critical to have concrete rules, especially since the campus (we played on the ENTIRE school grounds) is so huge and communication was limited because of that. Our original intent was to make this as much like a 3rd grade gathering as we could, harkening to my childhood when the neighborhood would play every day almost. It seems, though, that all our teachers were wrong and we are not "just like 3nd graders".</p>

<p>I hope to put up video of our next meeting (this coming Monday) and continue commentary on everything I'm learning and possibly how it could pertain to other things.</p>]]>

</content>
</entry>
<entry>
<title>Letting go of 20th century models for design education: a panel at AIGA Next! 2007</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/10/letting_go_of_2.html" />
<modified>2009-10-27T20:47:18Z</modified>
<issued>2009-10-27T20:08:45Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.253</id>
<created>2009-10-27T20:08:45Z</created>
<summary type="text/plain">It has come to my attention that AIGA has posted audio of our panel (Santiago Piedrafita, Holly Willis, Moderated by Barbara Sudick) on an archival website. My memory is that Santiago and Holly made exemplary contributions and that my participation...</summary>
<author>
<name>Rafael Fajardo</name>
<url>http://www.rafaelfajardo.com</url>
<email>rfajardo@du.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p>It has come to my attention that AIGA has posted audio of our panel (Santiago Piedrafita, Holly Willis, Moderated by Barbara Sudick) on an archival website. My memory is that Santiago and Holly made exemplary contributions and that my participation was cringe-worthy. I am afraid to give it a listen.</p>

<p><a href="http://designconference2007.aiga.org/resources/content/4/4/6/3/documents/aiga_next_affinity_education21.mp3">Direct download audio mp3 from the archive</a></p>

<p><a href="http://www.slideshare.net/RafaelFajardo/fajardo-aiga-next-2007">Link to my slide deck on slide share</a></p>

<p><a href="http://aiganext.pbworks.com/">Link to Wiki site with supporting material that Holly assembled (free registration required to access)</a></p>]]>

</content>
</entry>
<entry>
<title>Crosser &amp; La Migra to be included in Arte Nuevo InteractivA &apos;09</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/10/crosser_la_migr_1.html" />
<modified>2009-10-27T20:30:55Z</modified>
<issued>2009-10-27T19:00:01Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.234</id>
<created>2009-10-27T19:00:01Z</created>
<summary type="text/plain">Executive Curator, Raúl Moarquech Ferrera-Balanquet, invited us to participate in the digital media biennial Arte Nuevo InteractivA &apos;09 (#ANI09). He requested Crosser &amp; La Migra, specifically to help thread a particular historical narrative. This edition of the biennial has the...</summary>
<author>
<name>Rafael Fajardo</name>
<url>http://www.rafaelfajardo.com</url>
<email>rfajardo@du.edu</email>
</author>
<dc:subject>sweat</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[Executive Curator, Raúl Moarquech Ferrera-Balanquet, invited us to participate in the digital media biennial Arte Nuevo InteractivA '09 (#ANI09). He requested Crosser & La Migra, specifically to help thread a particular historical narrative. This edition of the biennial has the explicit purpose of historification, of (pro)claiming the participation of Latin-American artists in the global digital media and arts conversation.

I am deeply honored that SWEAT was included.

28 of May – 30 June, 2009
Museo de la Ciudad de Mérida, Mexico

And continuing existence on the server for the biennial
<a href="http://www.cartodigital.org/interactiva
">http://www.cartodigital.org/interactiva</a>
]]>

</content>
</entry>
<entry>
<title>Bloody Fun Day: cuteness and guilt</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/10/bloody_fun_day.html" />
<modified>2009-10-27T20:20:05Z</modified>
<issued>2009-10-27T19:00:00Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.232</id>
<created>2009-10-27T19:00:00Z</created>
<summary type="text/plain">Several have already commented on Bloody Fun Day, playable over at Kongregate. http://www.kongregate.com/games/urbansquall/bloody-fun-day When we were brainstorming a response to the mtvU call for games about Darfur, collaborators Kara Brittain (nee Cochran), Scott Leutenegger, and I contemplated the idea that...</summary>
<author>
<name>Rafael Fajardo</name>
<url>http://www.rafaelfajardo.com</url>
<email>rfajardo@du.edu</email>
</author>
<dc:subject>critical practice</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p>Several have already commented on Bloody Fun Day, playable over at Kongregate.<br />
<a href="http://www.kongregate.com/games/urbansquall/bloody-fun-day">http://www.kongregate.com/games/urbansquall/bloody-fun-day</a><br />
When we were brainstorming a response to the mtvU call for games about Darfur, collaborators Kara Brittain (nee Cochran), Scott Leutenegger, and I contemplated the idea that many people in our communities cared more for the well being of kittens than for fellow humans. </p>]]>

</content>
</entry>
<entry>
<title>Play and Not Play</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/10/play_and_not_pl.html" />
<modified>2009-10-26T19:33:54Z</modified>
<issued>2009-10-26T18:58:27Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.252</id>
<created>2009-10-26T18:58:27Z</created>
<summary type="text/plain">I found a set of toys/dolls/figures in my colleague Adrienne Russell&apos;s office that represent Zapatista Rebels. They are handcrafted from felt, yarn, and balsa wood. Adrienne mentioned that they wouldn&apos;t stand up to &quot;play&quot; by children. A truck that she...</summary>
<author>
<name>Rafael Fajardo</name>
<url>http://www.rafaelfajardo.com</url>
<email>rfajardo@du.edu</email>
</author>
<dc:subject>critical toys</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p>I found a set of toys/dolls/figures in my colleague Adrienne Russell's office that represent Zapatista Rebels. They are handcrafted from felt, yarn, and balsa wood. Adrienne mentioned that they wouldn't stand up to "play" by children. A truck that she had bought for her boys at the same time fell apart within five minutes of play. The figures were meant, she thought, for adults.</p>

<p>What are the purposes/uses of critical toys? Are they meant for play? Is there semantic/semiotic potential in play? or only in the representation?</p>

<p>Some of the existing toys in the various levels of availability (markets, sharing networks, gift exchanges) are located in different places on the ludic territory. In the Not Play area  I would include those that act as "fetish objects" — in the sense that they exist to invoke, evoke or provoke memory and story-telling. I would also include those that act as "sculpture" — in the sense that they have no purpose other than to exist and provide sensations to the perceiver. Additionally, I would include the "dije" (pronounced in spanish as dee'-heh) — in the sense of a devotional artifact both in the pre-columbian and catholic traditions. Are there others? Is there room in these senses of "Not Play" for manipulations that would be "Play?" Are these still "Toy?"</p>

<p>This post and these questions are all oblique, and stands as evidence of the formative state of my thinking on this subject.<br />
</p>]]>

</content>
</entry>
<entry>
<title>John Sharp spoke at Colorado Game Developers Association</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/10/john_sharp_spok.html" />
<modified>2009-10-24T18:18:33Z</modified>
<issued>2009-10-24T17:55:25Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.251</id>
<created>2009-10-24T17:55:25Z</created>
<summary type="text/plain">John Sharp, game designer and educator at SCAD, spoke last night to the Colorado Game Developers Association on the subject of Art History for Game Developers. John is developing an argument in support of the Ludic Age proposition — which...</summary>
<author>
<name>Rafael Fajardo</name>
<url>http://www.rafaelfajardo.com</url>
<email>rfajardo@du.edu</email>
</author>
<dc:subject>News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p>John Sharp, game designer and educator at SCAD, spoke last night to the Colorado Game Developers Association on the subject of Art History for Game Developers. John is developing an argument in support of the Ludic Age proposition — which has been brought forward by Sutton-Smith and Zimmerman.</p>

<p>Sharp contends that if we are indeed in a Ludic Age, then identification with Art (capital "A" intended) is misguided. Art is to be considered the high-water mark (High Culture with capital "C") of the Visual Age, which the Ludic Age has/would/will replace. In supplanting the prior age we should have newer language to describe appropriate high-water marks for the new age. "Game," should be that mark argues Sharp.</p>

<p>This is a preview of his talk for GDC 2010, and I recommend attending to find out how the argument unfolds.</p>]]>

</content>
</entry>
<entry>
<title>GOOOOAAAAAAALLLLL!!!!!!!!!!!!!!</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/06/gooooaaaaaaalll.html" />
<modified>2009-06-04T03:13:56Z</modified>
<issued>2009-06-04T03:11:24Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.250</id>
<created>2009-06-04T03:11:24Z</created>
<summary type="text/plain">I&apos;m watching the US National Soccer team go against the Costa Rican National Equipo de Fútbol in San Jose. US just got pwned within one minute. It was awesome....</summary>
<author>
<name>Esteban Fajardo</name>
<url>http://www.sudor.net/estebanfajardo</url>
<email>esteban@sudor.net</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p>I'm watching the US National Soccer team go against the Costa Rican National Equipo de Fútbol in San Jose. US just got pwned within one minute. It was awesome.</p>]]>

</content>
</entry>
<entry>
<title>Back from Daylight Savings</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/06/back_from_dayli.html" />
<modified>2009-06-04T02:02:31Z</modified>
<issued>2009-06-04T01:58:52Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.249</id>
<created>2009-06-04T01:58:52Z</created>
<summary type="text/plain">Untitled from Esteban Fajardo on Vimeo. Remember Daylight Savings?...</summary>
<author>
<name>Esteban Fajardo</name>
<url>http://www.sudor.net/estebanfajardo</url>
<email>esteban@sudor.net</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4984322&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4984322&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4984322">Untitled</a> from <a href="http://vimeo.com/user1530227">Esteban Fajardo</a> on <a href="http://vimeo.com">Vimeo</a>.</p></p>

<p>Remember Daylight Savings?</p>]]>

</content>
</entry>
<entry>
<title>Sugar Cane</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/06/sugar_cane.html" />
<modified>2009-06-04T01:58:37Z</modified>
<issued>2009-06-04T01:57:40Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.248</id>
<created>2009-06-04T01:57:40Z</created>
<summary type="text/plain">Sugar Cane in Costa Rica from Esteban Fajardo on Vimeo....</summary>
<author>
<name>Esteban Fajardo</name>
<url>http://www.sudor.net/estebanfajardo</url>
<email>esteban@sudor.net</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4984001&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4984001&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4984001">Sugar Cane in Costa Rica</a> from <a href="http://vimeo.com/user1530227">Esteban Fajardo</a> on <a href="http://vimeo.com">Vimeo</a>.</p></p>]]>

</content>
</entry>
<entry>
<title>Another Fruit Video</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/06/another_fruit_v.html" />
<modified>2009-06-03T16:10:14Z</modified>
<issued>2009-06-03T16:09:13Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.247</id>
<created>2009-06-03T16:09:13Z</created>
<summary type="text/plain">New Fruit 2 from Esteban Fajardo on Vimeo. This fruit is Starfruit. Very tasty....</summary>
<author>
<name>Esteban Fajardo</name>
<url>http://www.sudor.net/estebanfajardo</url>
<email>esteban@sudor.net</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4966058&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4966058&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4966058">New Fruit 2</a> from <a href="http://vimeo.com/user1530227">Esteban Fajardo</a> on <a href="http://vimeo.com">Vimeo</a>.</p></p>

<p>This fruit is Starfruit. Very tasty.</p>]]>

</content>
</entry>
<entry>
<title>New Fruit and other Food. Enjoy</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/06/new_fruit_and_o.html" />
<modified>2009-06-02T17:53:47Z</modified>
<issued>2009-06-02T17:28:26Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.245</id>
<created>2009-06-02T17:28:26Z</created>
<summary type="text/plain">New Fruit Documentary: Manzana de Agua, Pejibaye, and bonus Oyster from Esteban Fajardo on Vimeo. This is just the start. I like food, so I made a few more videos about it....</summary>
<author>
<name>Esteban Fajardo</name>
<url>http://www.sudor.net/estebanfajardo</url>
<email>esteban@sudor.net</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4946833&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4946833&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4946833">New Fruit Documentary: Manzana de Agua, Pejibaye, and bonus Oyster</a> from <a href="http://vimeo.com/user1530227">Esteban Fajardo</a> on <a href="http://vimeo.com">Vimeo</a>.</p></p>

<p>This is just the start. I like food, so I made a few more videos about it.</p>]]>

</content>
</entry>
<entry>
<title>Passage Feelings</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/04/passage_feeling.html" />
<modified>2009-04-08T23:04:11Z</modified>
<issued>2009-04-08T14:45:01Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.244</id>
<created>2009-04-08T14:45:01Z</created>
<summary type="text/plain">I played Passage by Jason Rohrer, and here are my thoughts. The game was nice, but what I really came to blog for was when the wife died. At that time I felt a &quot;NOOOOOOOO!!!!!&quot; More of a &quot;NO!&quot; than...</summary>
<author>
<name>Diego Fajardo</name>
<url>http://www.sudor.net/diegofajardo</url>
<email>diego@sudor.net</email>
</author>
<dc:subject>Game Log</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p>I played Passage by Jason Rohrer, and here are my thoughts. The game was nice, but what I really came to blog for was when the wife died. At that time I felt a "NOOOOOOOO!!!!!" More of a "NO!" than getting a game over on the final level and having to do it all over in Super Mario Bros. After that I felt a bit of me dead inside, and if I kept playing it over and over, I would feel completely dead inside. But this was nothing compared to Minda, from <i>Zelda Twilight Princess</i>, almost dying. Before I thought Minda was a bossy, mean jerk, and after I had complete respect for her. Tune in next week when I give my feelings on Ico, and its watermelon ending.<br />
warning: I may not write my next entry next week, so keep your eye out... or peeled, like a banana.</p>]]>

</content>
</entry>
<entry>
<title>Dogs</title>
<link rel="alternate" type="text/html" href="http://www.sudor.net/blog/archive/2009/04/dogs_1.html" />
<modified>2009-04-08T04:18:05Z</modified>
<issued>2009-04-08T04:09:01Z</issued>
<id>tag:www.sudor.net,2009:/blog//1.243</id>
<created>2009-04-08T04:09:01Z</created>
<summary type="text/plain">Costa Rican Dogs from Esteban Fajardo on Vimeo. 2 in one day! Whoo hoo! Now I can do homework in peace....</summary>
<author>
<name>Esteban Fajardo</name>
<url>http://www.sudor.net/estebanfajardo</url>
<email>esteban@sudor.net</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.sudor.net/blog/">
<![CDATA[<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4050379&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4050379&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/4050379">Costa Rican Dogs</a> from <a href="http://vimeo.com/user1530227">Esteban Fajardo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p>2 in one day! Whoo hoo! Now I can do homework in peace.</p>]]>

</content>
</entry>

</feed>