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September 07, 2004

Generic Game Engine updated to v1.1

R: The Generic Game Engine(TM) created by Chad Schmidt has been updated to version number 1.1 on the Konfabulator gallery site. This updated version now stores scene states when a player navigates from one scene to another and back again. This allows games developers to create non-linear navigation from scene to scene. Also improved is the handling of game events, such as plants (a game event in our generic demonstration) will now only appear in the scene in which they were planted. Lastly, a bug that would cause the game engine to crash if if a user tried to use the navigation and action buttons before a game scene had begun has been fixed.

Check it out! Tell your friends! Make a game!

Posted by SWEAT at September 7, 2004 01:08 PM