June 03, 2009

GOOOOAAAAAAALLLLL!!!!!!!!!!!!!!

I'm watching the US National Soccer team go against the Costa Rican National Equipo de Fútbol in San Jose. US just got pwned within one minute. It was awesome.

Posted by Esteban Fajardo at 08:11 PM | Permalink

Back from Daylight Savings

Untitled from Esteban Fajardo on Vimeo.

Remember Daylight Savings?

Posted by Esteban Fajardo at 06:58 PM | Permalink

Sugar Cane

Sugar Cane in Costa Rica from Esteban Fajardo on Vimeo.

Posted by Esteban Fajardo at 06:57 PM | Permalink

Another Fruit Video

New Fruit 2 from Esteban Fajardo on Vimeo.

This fruit is Starfruit. Very tasty.

Posted by Esteban Fajardo at 09:09 AM | Permalink

June 02, 2009

New Fruit and other Food. Enjoy

New Fruit Documentary: Manzana de Agua, Pejibaye, and bonus Oyster from Esteban Fajardo on Vimeo.

This is just the start. I like food, so I made a few more videos about it.

Posted by Esteban Fajardo at 10:28 AM | Permalink

April 08, 2009

Passage Feelings

I played Passage by Jason Rohrer, and here are my thoughts. The game was nice, but what I really came to blog for was when the wife died. At that time I felt a "NOOOOOOOO!!!!!" More of a "NO!" than getting a game over on the final level and having to do it all over in Super Mario Bros. After that I felt a bit of me dead inside, and if I kept playing it over and over, I would feel completely dead inside. But this was nothing compared to Minda, from Zelda Twilight Princess, almost dying. Before I thought Minda was a bossy, mean jerk, and after I had complete respect for her. Tune in next week when I give my feelings on Ico, and its watermelon ending.
warning: I may not write my next entry next week, so keep your eye out... or peeled, like a banana.

Posted by Diego Fajardo at 07:45 AM | Permalink

April 07, 2009

Dogs


Costa Rican Dogs from Esteban Fajardo on Vimeo.

2 in one day! Whoo hoo! Now I can do homework in peace.

Posted by Esteban Fajardo at 09:09 PM | Permalink

estEbAn

No:
Estabon

Yes!:
Esteban

It's not that hard guys.



estEbAn from Esteban Fajardo on Vimeo.


So this is a bunch of my classmates (and my bus-driver) pronouncing my name in the correct and indigenous manner. And for the record, Cholez Rodrigez is not, nor shall it ever be, my name. And because Esteban=Tacos for some reason, there is always going to be someone screaming Taco Bell around me. I hope that helps you guys out.

Posted by Esteban Fajardo at 12:31 PM | Permalink

April 05, 2009

More Videos...

...are coming. But first the family is off to San Jose, and the internet here hasn't been too favorable. More will be uploaded once I get the chance.

Also coming soon are longer posts. This small a size is inacceptable.

Posted by Esteban Fajardo at 09:15 AM | Permalink

April Fools!

I am sorry to inform you that vacanationination.com/blog/3.14.html is a joke... yes, I feel like the inside of me is dead too.... I am truly sorry world, I will never deceive you like that again, (tears falling) WAAAAAHHHHHH!!!!!!

http://www.sudor.net/blog/archive/2009/04/new_site.html

Posted by Diego Fajardo at 09:00 AM | Permalink

April 02, 2009

Half Way Through


Presidents' Day from Esteban Fajardo on Vimeo.

It has been three months since we've arrived in Costa Rica, and exactly three months to go. To celebrate I thought I'd finally post a video. It's rather old, but really displays the beauty of the country. More videos coming soon.

Posted by Esteban Fajardo at 10:26 PM | Permalink

April 01, 2009

New 'Site

I have decided to launch my own website and leave this one behind. This will have photos of all my creations, of all sorts, and catchy music. The style in which this will be done will be simpler to post items, and update your file. A chat room will be added and there will be no less than 3 moving object at one time. Even the loading bar will be cool! I plan to launch this website on June 31, 2009. The website's address will be www.vacanationination.com/blog/3.14.html, and I will be known as The Sensei-San! I hope you make the right decision and switch to my Website.

Posted by Diego Fajardo at 06:32 PM | Permalink

April Fools!

For every one looking for the videos I promised to have up today, well April Fool! They aren't up. The new deadline is tomorrow.

Posted by Esteban Fajardo at 04:24 PM | Permalink

March 31, 2009

Games: The Art of Making, Bending and Breaking Rules by Andrew Yashar Ames

One of my students is making a splash with the work he did in graduate school. He will be co-curating – with Nick Montfort – a classic game exhibition:

Games: The Art of Making, Bending, and Breaking Rules
By Andrew Yashar Ames

Abstract
Game-based art has implied and explicit rules that artists expose and exploit for aesthetic and ideological purposes. The thesis develops this theory of interactivity from Noah Wardrip-Fruin's concept of playable media, Domini Lopes' strongly interactive art, Eric Zimmerman's defined modes of interactivity, and Ian Bogost's procedural rhetoric. The thesis explores the aesthetic and ideological in games from Dadaism, Surrealism, Fluxus, and contemporary artists Rafael Fajardo, Gabriel Orozco, Mary Flanagan, Francisco Ortega-Grimaldo, Wafaa Bilal, Natalie Bookchin, Voker Morawe, Timan Reiff, and Matthew Ritchie, and in the game-based and interactive works of new media artist Andrew Y. Ames.

About the Author
Andrew Y. Ames is a new media artist, designer, and collaborator who plays and plays with games. Games, his work shows, are cultural artifacts that not only entertain and instruct but epitomize the cultures that created them. His modifications bend the rules and reinvent board, video, and card games in unexpected ways that invite critical reflection on consumerism, politics, technology, and media.

Ames graduated from Rhode Island School of Design (MFA in Digital +Media), the University of Denver (BFA in Electronic Media Arts and Design), and Red Rocks Community College (AA in Multimedia Design Technology and Animation). Currently living in New England, he's writing and making games. He worked with Miguel Tarango to help create Denver’s first digital gallery, Potential Cloud Formations, and has exhibited at NYCResis-tor, Sol Koffler Gallery, Core New Art Space, Neo Studios, Denver West, and 5th Floor Studios. His game modification, Deconstructing Gender, appears in the 2007 Web Biennial International Contemporary Art Exhibition of the Istanbul Contemporary Art Museum. [Itch] Magazine recently published his paper "On Games, Art and Shades of Grey."

Thesis and Degree info
"Games: The Making, Bending and Breaking of Rules" is a thesis written in partial fulfillment of the requirements for the degree Masters of Fine Arts in Digital+Media in the Department of Digital+Media of the Rhode Island School of Design, 2008. It was published by Fylkingen's journal Hz, Issue number 13, 2009.

http://www.hz-journal.org/n13/ames.html

Posted by Rafael Fajardo at 12:00 AM | Permalink

March 25, 2009

Cuteness and Subversiveness at Design Benign

Over at Design Benign Blog, author Nicole Peterson offers a meditation on the subversive power of cute that is right on target. She is prompted to write by a comment to a post on BoingBoing.net about a set of hand-made plush-dolls in the image of the twin towers as airplanes collided into them. Click through to read her whole entry as it tries to make some subtle points.

... I saw a different reaction: "Nothing that happened on 9/11 was cute."; "I find this couple's work infantile at best, and entirely lacking in profunditiy."; "They are basically saying the suffering involved is trivial and stupid." Though attraction to cuteness is programmed into our brains as a survival mechanism, ensuring that younger members of the species receive protection and care, there is still a strong, negative reaction against cuteness, especially when cuteness treads where it dare not.

Cute Can Piss You Off: http://design-benign.blogspot.com/2008/12/cute-can-piss-you-off-how-cuteness-is.html

Posted by Rafael Fajardo at 09:00 AM | Permalink

Toy Bibliography from Francisco Ortega

Friend and collaborator Francisco Ortega has sent me his bibliography on toys and toy culture to help with the Critical Toys research. I will have to wait to read these until I get back to the US from our remote base. We have only seen one book store within a one-hour driving radius, and it is minimally stocked. Delivery of any online purchases poses its own set of challenges.

Plastic Culture: How Japanese Toys Conquered the World (Hardcover)
by Woodrow Phoenix (Author)

Dot Dot Dash: Designer Toys, Action Figures And Character Art (Hardcover)

A Theory of Narrative (Paperback)
by Rick Altman (Author)

The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
by Brian Tinsman (Author)

Wham-O Super-Book: Celebrating 60 Years Inside the Fun Factory
by Tim Walsh (Author)

Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES)
by Dan Saffer (Author)

The Real Toy Story: Inside the Ruthless Battle for America's Youngest Consumers (Hardcover)
by Eric Clark (Author)

The Man Who Changed How Boys and Toys Were Made: The Life and Times of A. C. Gilbert, the Man Who Saved Christmas (Paperback)
by Bruce Watson (Author)

Toy Wars: The Epic Struggle Between G.I. Joe, Barbie, and the Companies That Make Them(Paperback)
by G. Wayne Miller (Author)

Full Vinyl: The Subversive Art of Designer Toys (Hardcover)
by Ivan Vartanian (Author)

Posted by Rafael Fajardo at 08:30 AM | Permalink

Preparing for Anderson Ranch in August

Save the date, tell your friends. I'm "leading" an exploration of Processing as an environment for socially conscious game development in August at the beautiful Anderson Ranch arts center in the mountains of Colorado.
August 3-7, 2009
http://www.andersonranch.org/

In an earlier post, I mentioned that I would be leading a workshop exploring Processing as an environment for the design, development and deployment of socially conscious videogames. Unfortunately the workshop has been cancelled. Both my contact at Anderson Ranch and I are bummed, but circumstances beyond our control forced the decision.

I will continue with my explorations. I look forward to working with Anderson Ranch again at some point in the future. It's a special place, and they are eager to expand their offerings of new media art forms.

Posted by Rafael Fajardo at 08:00 AM | Permalink

March 24, 2009

Ada Lovelace Day 09 Follow Up

The organizers of Ada Lovelace Day 09 are aggregating post in an online mashup:
http://ada.pint.org.uk/
While browsing the entries I ran across three posts for a personal hero, Susan Kare. Susan Kare was contracted by Apple to create the original icon set for the Macintosh Graphical User Interface. Her training prior to this was in Art History, medieval tapestries to be specific (if my memory and my source serves).

Posted by Rafael Fajardo at 06:00 PM | Permalink

Omnibus Ada Lovelace Day 09 Post [with an update*]


tag: ALD09post
I pledged to post an entry about a woman in science and technology on Ada Lovelace Day. I have previously published some links to women who I admire on P4Games.org/blog. These posts harmonize with values of Ada Lovelace Day in that they were meant to showcase role models in game development and game studies for all audiences. I repost them here to celebrate Ada Lovelace Day

People whom I admire for their accomplishments in Game Development and Game Studies, who happen to be women:

Jane McGonical and Avant Game

Jane McGonigal is a game designer, a games researcher, and a future forecaster.
  • MIT Technology Review named her one of the top 35 innovators changing the world through technology, for her role in pioneering the field of alternate reality gaming.
  • Harvard Business Review called her theory of "alternate reality business" one of the "Top 20 Breakthrough Ideas of 2008."
  • Her alternate reality games have received the Innovation Award from the International Game Developers Association, the Gaming Award from the International Academy of Digital Arts and Sciences, and Year in Review honors from The New York Times
  • She has a PhD from UC Berkeley in performance studies, and is an expert on applying game design and game theory to real work and real business. She has consulted and developed internal game workshops for leading technology companies in Asia, Europe, and the U.S., as well as more than a dozen Fortune Global 500 Companies.
Find out more about Dr. Jane McGonigal on her website, AvantGame: http://www.avantgame.com/

Celia Pearce

Celia Pearce is a game designer, author, researcher, teacher, curator and artist, specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. She received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. Her game designs include the award-winning virtual reality attraction Virtual Adventures (for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997). She has also curated new media, virtual reality, and game exhibitions and is currently Festival Chair for IndieCade, an international independent games festival and showcase series. She is a co-founder of the Ludica women’s game collective. Find out more about Dr. Celia Pearce at her website: http://cpandfriends.com/?p=54

Mary Flanagan

Mary Flanagan holds MFA and MA degrees from the University of Iowa, a BA in Film from the University of Wisconsin-Milwaukee, and a Ph.D. in Computational Media focusing on activist game design from Central Saint Martins College of Art and Design, UK. She teaches in the Integrated Media Arts MFA program in the Department of Film and Media Studies at Hunter College, NYC.[She teaches at Dartmouth College as of this reblogging] Her research group and laboratory in New York is called TiltFactor, a lab focused on the design of activists and socially-conscious software. Find out more about Dr. Mary Flanagan at her websites: http://www.maryflanagan.com/ and Tilt Factor Lab at http://www.tiltfactor.org/

Cindy Poremba

Cindy Poremba is a digital media theorist, producer and curator researching documentary and videogames through Concordia University's Doctoral Humanities program. She holds a Master of Applied Science degree in Interactive Arts from Simon Fraser University, as well as a Hon. BA from the University of Waterloo in Rhetoric & Professional Writing. Her work focuses on rhetoric, feminist and documentary theory as it intersects with cultural memory, recombinant poetics, creative constructionism and aesthetics through digital practice - particularly in the context of games and robotics. Find out more about Cindy Poremba at her website: http://www.shinyspinning.com/

Kellee Santiago and Jenova Chen* and That Game Company

That Game Company was founded in 2006 by Jenova Chen* and Kellee Santiago. In that short time it has already published two[three!] ground-breaking titles for the Playstation 3 and for the PC. Each game, “Flow” and “Cloud” [and now "Flower"], combines incredible visual beauty with innovations in gameplay and technology. More information about the company can be found at: http://www.thatgamecompany.com/about.html

*[UPDATE: Brinstar at http://www.acidforblood.net/about.html kindly pointed out that I am suffering from gender confusion and have inadvertently reassigned Jenova Chen's gender from male to female. For the record, Jenova Chen is male. I apologize to Jenova Chen and to the readers of this post for the confusion. It is not my intention to diminish either the Ada Lovelace Day celebration, nor the accomplishments of That Game Company. Thank you to Brinstar for pointing out my error.

More luminaries to cover

In reviewing last year's posts I find that two standouts - who also happen to be women - were missing: Katie Salen and Tracy Fullerton. Their accomplishments are too significant to do any kind of justice in such a small amount of space. I pledge to devote an entry to each in the near future.

Lady Ada Lovelace Day on the web:

Posted by Rafael Fajardo at 12:00 PM | Permalink

March 20, 2009

Minimalist fun at Java4K

Glenn Platt, head of the Armstrong Institute for Interactive Media Studies (AIMS) at Miami University of Ohio, brought this minimalist game challenge to my attention. Tiny games in Java, many recapitulate history, as in an oral tradition, while others try to make something new. The annual competition has been going since 2005, click the All Games tab to see entries from previous years.
http://www.java4k.com/index.php?action=home

Posted by Rafael Fajardo at 10:10 AM | Permalink

March 19, 2009

Spring of Ants by Croopier

I found a delightful game by The Croopier on OpenProcessing.org called Spring of Ants.

Posted by Rafael Fajardo at 04:00 PM | Permalink

March 17, 2009

ADONEO: Open Environment for Augmented Tabletop Game Design

http://www.adoneo.net/

ADONEO is an exciting new project! They will be presenting at MediaLab-Prado tomorrow on a fantastic double bill with SWEAT friend Gonzalo Frasca.
From their website:

ADONEO is an open project aiming to develop a computer interface design environment for tabletop games. Being public domain and at no cost it will allow professionals and amateurs to easily integrate into their products advanced technologies such as augmented reality, immersive online visualization or perceptual and sensorized interfaces.

ADONEO researches in a field of maximum theoretical and practical interest looking for new ways to enhance traditional tabletop gaming, making it more extensible, accessible, impressive, and definitely fun.

Posted by Rafael Fajardo at 09:51 AM | Permalink

March 11, 2009

Gorilla Giant!

DSC02298

Being my first post, I'm a bit nervous. This is the cover of a game I have thought of. You are the person on the bottom trying to feed the gorilla, Apazill, a bag of giant-gorilla food, which is in the lower right hand corner. To feed him you need to climb up the palm tree, seen next to him, and throw down the food. The towns Giant-Ape pet is back to normal.

Posted by Diego Fajardo at 05:49 PM | Permalink

Hello!

This is my first time posting, and I really just wanted to see the magic. I am excited to see what this looks like once I click save. I plan to mostly be posting videos and the like to my friends in Colorado as a means of communication, instead of mass emails with pictures. Since I was raised in the age of texting, I doubt these posts will get very long, but they will be in complete (if not run-on) sentences at the least. I am excited to get started! Apologies in advance for all the typos and mistakes I will be making, I'll try to learn quickly.

Posted by Esteban Fajardo at 03:03 PM | Permalink

Gear List redux: Desert Island Wish List

DSC02404

R: I shared a list of gear for continued creative production in a earlier post. This is, in effect, a desert island design studio gear list. It went without saying - in that earlier post - that we would have access to "always on" internet and electricity. That hasn't been the case. The infrastructure in the northern pacific coast of Costa Rica is more fragile than we had imagined. High winds cross the plains from east to west and from north to south for the first four months of the year. These winds play havoc with phone, electrical and cable lines strung along low-tension poles. We have experienced days long outages. That said, we have been much more fortunate than other areas of the country that also experienced earthquake, flooding and disease.

The area of Costa Rica where we are spending sabbatical is still listed as "out of the way" by real estate speculators. This code language is to be taken seriously. There are five small supermarkets within easy - fixed gear - bicycle distance. These are like a highway side truck stop convenience store, overstuffed into a footprint the size of a standard Kwik-E-Mart. They are reasonably well stocked with food-stuffs and dry goods, of both international brands and of the local variety. It's surprising to me what I find myself wishing I had brought along and can't find. The romantic, exotic, farmer's market doesn't exist here. These tiny "super's" are where the local residents shop for their needs. There is a large, high-ceilinged, well-lit, north-american style Auto Mercado a thirty minute drive away in Tamarindo. It caters to the international tourist trade there.

I imagined that I wouldn't need for tools, given that we were going to be here for only six months. I did bring my swiss army knife, but that's it. I gazed longingly at multi-tools as we were planning the trip, but didn't give in to what I thought was gear lust. Now that we are the owners of two - used and rusting - fixed gear bicycles I wish I had brought not one, but two multi-tools with a wrench component. The wheels are bolted on, and a flat would make it difficult for us to fend for ourselves. We have modest mobility needs. We bought a tire patch kit, a spare inner-tube, and an inexpensive hand-pump. We also bought a wrench guaged to the size of the wheel bolts. This gave us an increased sense of security. A week later I bought a vise-grip. It's possible to perform wheel maintenance with a single wrench, but I think it's better to tighten the wheel with two, counter-rotating wrenches. The nuts have some rust on them, and so I got some 3-in-1 oil, and may have use for the vise-grip. I haven't lived with a multitool yet, so I can't make a firm choice for my "go bag" but the Crunch and the Skeletool from Leatherman are both attractive, as is the Gerber Diesel.

If we should get a flat, I think I can get the tire off the rim with my flat-head screwdriver on my swiss army knife, but, again, it would be much better to have two, and better still to have a set of tire tools. I've also found need for some allen wrenches around the house. A Hexus 16 from Topeak would be wonderful.

Riding the bicycles on the beach and the gravel roads demand footware with the attribute of well ventilated rugged washability. I brought leather sandals instead. I've already worn through two pairs of thong-type rubber flip flops that have enjoyed a resurgence of popularity this past year. The part the goes between my toes has pulled clean through the sole, and left a tear that was unfixable. I left behind in the US a pair of Nike ACG sandals. I can't for the life of me remember why I didn't pack them. My sandals are an older version of the one currently available. Teva also makes sandals of this sort.

The closest art-supply store is an hour-and-a-half drive away in Liberia, at the small enclosed mall just off a cross-road to the Pan American Highway. They don't carry my favorite brush-pens, the Faber-Castell PITT, but they do carry Crayola Paint Brush Pens which I hadn't seen before. We've been running through the PITT pens much faster than I imagined. I bought some traditional watercolor tubes and two brushes. Old tech may be best to keep the visual explorations going.

As part of the critical toys explorations I've been looking at "urban paper", an old technique applied to contemporary symbologies. Paper craft occupies an intersection of interests: DIY, low res, FLOSS, the next evolutionary stage of paper, creative production, popular or low culture. I don't have access to a printer to prototype the digital files, so I'm making unique, one-of-a-kind, hand measured prototypes. I'd like to be able to print out models made by others to study their methods and outcomes. We've also had some need for the kids' school work as well. Space and weight were factors that made this prohibitive. Import taxes make it an impossible expense while we're here.

I'd also like one USB game controller so I can test some of the Processing experiments for feel. Processing can only handle one key at a time. I will likely need to learn how to write a keyboard buffer, one that doesn't cause performance to degrade.

These wishes will have to remain wishes. Anything shipped in from abroad will be held at customs. One will have to go to the airport in person to retrieve a package and to pay an import tax. My wife had to pay a tax on some textbooks that a client sent her as reference material for her work. Globalization still has some limitations. I won't be ordering anything from Amazon.com just yet.

Posted by SWEAT at 01:00 PM | Permalink

March 09, 2009

Sabbatical project: Critical Toys - progress report

R: I have been collecting images of interesting work. This visual diary is being collected at http://www.imgfave.com/rafaelfajardo and have added a sidebar to SWEATblog so that they can be sampled here as well.

We have been in country two months now...

thinking alot about teak and mangos. haven't found any guayaba (guava) trees. there is an introduced species called colloquially "guayaba china" that seems to be the only one produced for retail. it's not so sweet as so-called "guayaba de arbol" and never achieves the impossible to describe aroma and color.

also sketching out papercraft toys for Juan and the Beanstalk. found much inspiration online and am adapting the template from http:/www.CubeeCraft.com/, hoping the curator will accept the submission(s) when published. uploading sketches to http://www.flickr.com/photos/sweat/

there's a whole lot of sawmills for teak around here. teak is an introduced species that causes alot of controversy. melina is another introduced species that is used in the production of paper. the controversy stems from greenwashing. introduced species that are plantation grown count as reforestation even though they are a mono-culture that provides no habitat for the native fauna, and don't contribute ecosystems here. the introduced species are ecological dark matter in the ecological fabric.

Looking at next gen paper, all spimey! http://is.gd/57Pb makers and thinkers gathered for "paper camp" an offshoot of "book camp" that are imagining the future of paper and of books respectively.

saw report of the world's smallest fuel cell. could be used to draw vapor from air to power simple electronics. thin as two sheets of paper. envision smallest fuel cell attached to cardboard papercraft bots imprinted with efflourescing conductive inks. squeeeeeeee!

irony of looking at DIY papercraft is that we did't bring a printer, and there aren't any "business centers" nearby.

[update: moved text from "extended entry" to main body]

Posted by SWEAT at 10:29 AM | Permalink

March 01, 2009

Collaborators Esteban and Diego Fajardo to begin contributing to our blog

Esteban and Diego Fajardo have been quietly collaborating on the Juan and the Beanstalk project, as well as pursuing some original creations. They have agreed to add their voices to SWEATblog.

Posted by SWEAT at 12:00 PM | Permalink

January 03, 2009

Sabbatical project: Critical Toys - progress report 02

Day one in country.
nesting instincts and planning discipline fly out the window during the end of year celebrations. December 08 - January 06 not much work gets done, Catholic heritage.
Coca Cola made with sugar.
Power outages at 2:00 pm had to quickly unplug machines.
Rental car delivered to the door

Posted by SWEAT at 04:17 PM | Permalink

December 22, 2008

Texas Leap Frog

On or about the fall of 1988 I collaborated with a group of young artists who agreed to play Leap Frog through the State Capitol Building in Austin, Texas, and then onto the grounds surrounding, as a piece of performance art. I was the organizer of the event, and also the documentarian. On this the 20th-ish anniversary of the performance I have brought forth the evidence from the vault to share.

Some of the names of the collaborators are lost to me. Those that I can recall: Khaled Niaz Mansur, Brian Smith, residents of "Casa de las chicas", Brian's roomate Sam, Khaled's girlfriend at the time Penny, all contributed to the spirited jumping and bounding. I would ask my friends who were there to help me remember.

View the images at Picassa
View the images at Flickr

Posted by SWEAT at 05:00 PM | Permalink

December 20, 2008

Gear List for Sabbatical Journey

Here is a partial list of gear for the sabbatical journey. It will have to serve the needs of myself and my two research associates (my two sons have begun to collaborate on projects, and I will add their names to the list of SWEAT collaborators soon). My wife will also have some gear needs.


  • Mac PowerBook G4 running OS 10.5.6
  • MacBook Pro running OS 10.5.6
  • MacBook running OS 10.4.x
  • Sony HD DV camera
  • Western Digital 500GB Studio hard drive
  • 120GB FireLite Smart Disk
  • 60GB Video iPod classic
  • 8GB iPod Nano 3G
  • 2 x iPod Shuffle
  • Logitech wireless 3 button mouse
  • Samsung 7 MegaPixel still camera
  • generic 7.5 MegaPixel still camera
  • VGA Carabiner Cam
  • 3 Pack Moleskine soft cover sketchbook gridded paper
  • 3 Pack Moleskine soft cover sketchbook plain paper
  • Moleskine hard cover sketchbook
  • Assortment of 11 x 17 cotton velllum gridded paper
  • 48 Faber Castell PITT artist pen brushes in assorted colors
  • 3 Dixon Tri-Conderoga HB pencils
  • 2 HB carpenters pencils
  • 12 HB pencils
  • 2 UHU glue sticks
  • 2 special pencil sharpeners
  • a surge protector

This will help me remember what to pack on the way home. Paper should be available. I used school notebooks from central and south america with gridded pages before I found the Moleskine. I'll need to remember to bring home sketches and drawings, so I will likely need to pick up a modest, packable portfolio on our return. I haven't weighed the hardware, but we will hand carry the cameras and the laptops, and carry-ons aren't weighed. The traditional analog art supplies will fit fine in the luggage. I've put the assorted cables and power-bricks in individual sandwich bags so that if TSA feels the need to rummage then - hopefully - it won't be too much of a mess. I'm tempted to hand-carry the hard-drives too, but I don't know if this can guarantee less jostling.

Posted by SWEAT at 06:00 PM | Permalink

Chris Griego on Video Games and Social Consciousness

Continue reading "Chris Griego on Video Games and Social Consciousness"

Posted by SWEAT at 04:47 PM | Permalink

December 18, 2008

Crosser and La Migra start a small comment storm on Ars Technica

Ben Kuchera wrote a skeptical appraisal of the rhetorical power of videogames for Ars Technica using Crosser as his starting point:

http://arstechnica.com/journals/thumbs.ars/2007/07/09/the-issue-of-immigration-may-have-a-new-podium-video-and-board-games

We are very grateful for the attention, and are impressed by the scope and the passion of the commentary, which spread to other blogs: On the Evil Avatar forums, one commenter invoked Les Miserables, which immediately made me feel unworthy

This all happened more than a year ago, immediately after the piece by Anna Gorman in the LA Times. I was in Colombia, visiting family and didn't follow the reverberations. They only recently came to my attention.

Posted by SWEAT at 05:26 PM | Permalink

Deferring required reading until September: Huizinga, Callois, Sutton-Smith, Bakhtin

The desert island strategy of our sabbatical adventure is enforcing some economies of space and weight. I had planned to catch up on required reading for the game field, namely Huizinga, Callois, and Sutton-Smith. Authors whose arguments I should be familiar with in detail. Alone they don't weigh much, nor are they too large. I have added to that short list two works of Bakhtin that have become relevant to the idea of play as a conversation or a dialogue - ideas reinforced recently by Hugh Dubberly and Ivan Alex Gämes. These five books are modest in size and weight collectively and individually, but the moveable library doesn't end there.

There are three technical books that I must take. I am going to take Head First Java and Processing. Both are physically heavy and large. I am also taking a pattern book for handcrafting felt plush dolls.

Further, as thematic reference and inspiration I am taking One River by Wade Davis, and Fictions by Borges. My editions of both of these are large but not physically heavy.

In order to prepare for a class that I am scheduled to teach upon my return, I must take a small and heavy design survey text.

Throw in a magazine and the Build A Game cards created by Tilt Factor, and we have close to twenty pounds of paper-based texts. A single piece of luggage cannot exceed fifty pounds, and I am limited to two such pieces. This is a hard limitation that we have cross verified with the airlines. For this holiday season they have implemented a strict embargo. No one will be forgiven an extra ounce, not even for a penalty fee.

So I'm considering leaving the Bakhtin, Sutton-Smith, Callois, Huizinga behind, with no small amount of guilt. Sacrificing the reading material will ensure that I can carry the drawing material and the electronic gear, which I haven't weighed, yet.

[UPDATE 2008.12.20: after a gentle and friendly rebuke by David Thomas I've decided to take the book by Sutton-Smith with me.]

Posted by SWEAT at 02:00 PM | Permalink

December 10, 2008

Crosser And La Migra and the neverending war

Crosser and La Migra were included in a book published recently.

Rita Raley. "Border Hacks: the risks of tactical media". Page 197 Figure on page 212 in:

Risk and the War on Terror
By Louise Amoore, Marieke de Goede
Published by Routledge, 2008
ISBN 0415443245, 9780415443241
279 pages

"This book offers the first comprehensive and critical investigation of the specific modes of risk calculation that are emerging in the so-called War on Terror."

Posted by SWEAT at 10:00 AM | Permalink

December 09, 2008

Reflection: The Adventures of Johnny Bunko by Daniel Pink

The Adventures of Johnny Bunko is a reimagining, a remediation, of Daniel Pink's arguments first presented in A Whole New Mind. This version makes the case for Pink's six right brain aptitudes more strongly - for me - than in his original expression. He has modified the aptitudes for Johnny Bunko so readers of both may experience some confusion.

Johnny Bunko is a manga, a japanese style graphic novel. The title character is a young college graduate who followed well-intended, pragmatic advice from family and counselors. Through some charming magical chopsticks Johnny receives some more effective advice.

In A Whole New Mind Pink introduced six right-brain dominant (R-dom) aptitudes that he sees as necessary to augment traditional left-brain dominant (L-dom) aptitudes in a 21st century competitive labor marketplace. These six were presented as Design, Story, Symphony, Play, Empathy, and Meaning. The pursuit of these was instrumental and pragmatic. These R-dom practices were to be a financial hedge [sic against] Abundance, the off-shoring of professional jobs in the US to Asia, and the Automation of analytical and numerical jobs.

The Adventures of Johnny Bunko recasts the six aptitudes (still six, for continuity's sake) as six lessons, and encourages the reader to pursue them for fundamental and intrinsic rewards, rather than for instrumental reasons. In lesson one "There is no plan", Johnny's magical advisor quietly recommends that he follow his passion. "Think strengths not weaknesses" reaffirms this advice, and further urges Johnny to capitalize on strengths (natural born talents and affinities) rather than spend time and energy improving weaknesses. Neither of these two lessons is a direct mapping from A Whole New Mind.

Lesson three "It's not about you" is a direct mapping of the aptitude for Empathy. Lesson's four and five are new: "Persistence trumps talent" and "Make excellent mistakes", respectively. Lesson six, "Leave an imprint" maps nicely onto Pink's expression of the aptitude of Meaning.

The recastings are very productive, and I'm eager to see what my high school aged son will take away from reading this.

My own investment in Johnny Bunko's story is that I tried to follow my fathers pragmatic advice. Johnny got farther than I did, or I just pushed back sooner. Johnny manages to get a pragmatic college degree, in spite of having deeply creative (and - at the time - deeply unpragmatic) talents and aspirations. He finds an entry level job where he is miserable. Johnny and I were both dutiful sons.

My investment in the messages of Johnny Bunko and Pink's previous work in A Whole New Mind go deeper. I am a teacher as well as a maker, and my students want to be prepared for activities and professions that don't yet exist. I desire to supplement my own imperfect reading of the waves of change with as many other smart readings as I can find. People's futures are at stake, as are those of my children. I wish I had magical snapping chopsticks.

Continue reading "Reflection: The Adventures of Johnny Bunko by Daniel Pink"

Posted by SWEAT at 10:00 AM | Permalink

December 08, 2008

Whole (new) Mind: reflections upon reading Daniel Pink's book

I've just read Daniel Pink's book "A Whole New Mind" with a critical eye. When it was first released in 2005 it was well received among the arts and design communities. It has been given as evidence for the ascendance of Design thinking in Businessweek magazine.

Daniel Pink makes the pragmatic case for the whole mind approach on three conditions extant at the time of his writing: Abundance, Asia, and Automation. The current, global, economic conditions may remove Abundance as a condition. It remains to be seen if the relationship between Asia and Abundance can be sustained such that the preconditions continue to give his arguments the force of urgency.

It appears that among my peers in the arts who have read this work, there is cause for celebration in Pink's arguments. It strikes me that the celebration is premature and misguided, as it interprets aptitudes based in the arts ascendant over those that have been privileged in western culture. This is not Pink's argument at all. There is no supplanting of one set of aptitudes over the other. Rather Pink's arguments, as I interpret them, are additive. He states various times that western historical models of rational thought are no longer sufficient. His implication are that they are still necessary and that the six aptitudes with roots in creative practices that he proposes be added. His arguments foreground the heretofore unappreciated and unrewarded practices, claiming that future economic prosperity belongs to those who command both sets. His language, his sentence structures serve to foreground what is "new".

His portfolio of Play competencies is rather thin. He as focused a playful mind through humor, but has not given much help to his audience/readers in other play acts.

Pink's synthetic work is important to the P4 Games research project, focused as it is on a holistic approach. His newer work is a career guide in manga form based on his arguments in A Whole New Mind. I'll be reading that for review presently.

Design practitioners and educators have been making the business case for professional design services by providing quantitative evidence of the efficacy designed interventions. The right-brain practices have been adopting and adapting left-brain practices. These are tied to the pursuit of economic reward and prosperity. If economic reward weren't a possibility there would be less urgency to the study of the holistic approaches in the Liberal Arts tradition of study for its own sake.

Posted by SWEAT at 10:00 AM | Permalink