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February 27, 2005

GGE becomes Generative Game Engine

R: Rafael and Chad have co-authored a short piece for the International Digital Media and Art Asssociation (IDMAA) journal about the GENERATIVE Game Engine. It should be published March 15 of this year. The issue is being edited by Ken McAllister and Judd Ruggill of the Learning Games Initiative (LGI) at the University of Arizona. It's a great send-off for Chad as he heads to California for an interview with game developer (hey, he's got bills to pay too).



Chad Schmidt

Posted by SWEAT at 10:19 PM | Comments (0)

February 19, 2005

text=play implications


This is a call for possible implications of the Generative Game Engine, a drag-n-drop program that allows you to play any text.

+ "playing" your genetic structure: genome=play
+ dynamic play: RSS. XML feeds, constantly updaing play environments
+ playing the classics: AP Literature class=play

Please implicate away with comments!

Posted by SWEAT at 02:15 PM | Comments (2)

February 15, 2005

Pako Gets Powered Up!

Collaborator Francisco "Pako" Ortega-Grimaldo has been accepted into an interdisciplinary doctoral program at Texas Tech University! After his work on Crosser Pako created a board game about crossing the border with contraband. He's also won recognition for his writing. We are so proud of you!

Posted by SWEAT at 04:00 PM | Comments (0)