Main | August 2004 »

July 29, 2004

2004.07.29

G: Glen helped to refine Image Space Object presentation. Scanned older sketches. Worked on interface for Sudor.net

C: Chad helped to refine Image Space Object presentation. Worked on resolution issue in Stagecast, creating three worlds with a different grid density in each one.

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July 27, 2004

2004.07.27

G: Glen works on city block art and on brick/surface tiles for buildings. They rock!

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July 26, 2004

2004.07.26

G: Glen further refines Conchita. Begins to learn how to program in Stagecast. Thinks about "edges" of "paths".

C: Chad should finish exterior of Juan's house, and test the performance of "invisible" characters that define the contour of the house. Is the world slow? Does the door character look right? What will the interior look like? Can we program in fake isometric perspective in Stagecast?

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July 23, 2004

2004.07.23

G: Glen helps refine 2nd draft of CAA call. Glen works on more digital sketches for La Chiva. Glen makes Conchita walk and canter!

C: Chad helps refine 2nd draft of CAA call. Chad refines coffee tree further. Begins work on architecture of campesino homes, and Juan's home from Glen's sketches.

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July 22, 2004

2004.07.22

G: Glen helps refine presentation of what SWEAT is about. Continues to work on background tiles. Creates the notion of SimCity Jerusalem.

C: Chad helps refine presentation of what SWEAT is about. Refines coffee tree. Animates coffee tree.

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July 21, 2004

2004.07.21

C: Chad refines Juan Runner. Juan Runner mini-game, tree objects are changed to stalagmites, and star "bosses" are taught to climb down ladders, sprite art changes to ...?

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July 20, 2004

2004.07.20

G: Glen refines dirt tile. Dirt tile explorations, and explorations of bridge between dirt and grass. Discussions of the ethos of the game rooted in "anti-game", an ethos that reflects latin-american morés and critiques "American" ones such as speed.

L: Discussions of the ethos of the game rooted in "anti-game", an ethos that reflects latin-american morés and critiques "American" ones such as speed. Larry discusses.

C: Chad explores (x,y) tracking of Juan. Tracking of x-variable position of Juan in Lode Runner is explored and refined. Also the tracking of said variable by another character is explored. Discussions of the ethos of the game rooted in "anti-game", an ethos that reflects latin-american morés and critiques "American" ones such as speed.

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July 19, 2004

2004.07.19

G: Glen refines grass tile. Background tiles for Grass and for Dirt are explored. Glen gets the grass right. And begins work on the dirt tiles.

L: Larry refines Pablo Soccer. Pablo Soccer can now kick up, down, left and right.

C: Chad refines lode runner and coffee tree. Lode Runner mini-game is refined, as well as the coffee tree. The coffee tree is placed into the context of the mini-game and Juan is taught to chop it down in three strokes.

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July 15, 2004

2004.07.15

G: La Chiva is digitized and may become a character/vehicle. Glen is also envisioning the map of the "world" and of the "localities" within the game. He has made sketches for three house types that will appear in the countryside. Glen makes Chiva.

L: Pablo is to be the protagonist of a small game. Pablo has been taught to kick a soccer ball. Larry makes Pablo walk.

C: Coffee plant is an important asset with programming attached. The plant will mature and the berries ripen at different rates. Chad also makes the beginning iterations of a digdug homage featuring Juan. He makes Juan climb a ladder, and fall into a pit of his own making. He finds that the "Don't Care" squares need a bit of refinement. Chad makes Coffee plant.

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July 14, 2004

2004.07.14

G: Juan's house refined, begin to explore other structures. Glen works on Juan's house.

L: Pablo animation, walk left, right, up, down. Larry works on Pablo.

C: Exploration of rain variable, attempts to explore development environments. Chad works on gameplay.

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July 13, 2004

2004.07.13

G: Juan's house design. Glen works on houses, campesino architecture.

L: Pablo/narco character design. Larry works on Pablo Escobar facsimile.

C: Gameplay if Juan talks to other characters. Dialogue if Juan is timid, if he is diplomatic, if he is assertive. Multiple choice dialogues that add to or diminish from a respect variable. Chad works on gameplay.

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July 12, 2004

2004.07.12 ...in the beginning

key: G=Glen L=Larry C=Chad R=Rafael

G.L.C.R:

Orient to project, watch Fahrenheight 451, brain dump assets

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